The World of Seq`Uire:

Class Selection List & Definitions.


Sorcerer: (Virtuoso)


Description: Sorcerers are wizards of the earth, their power comes from deep within SU, granting them the ability to cast fire, water, earth, air, and several sub-elemental spells. Like elementalists in the fact that they learn similar spells, but their power and energy derives from a completely different magical source.

Guardian: (Vanquisher)


Description: Guardians are holy warriors who don heavy plated armor and long two-handed broadswords. They are sworn protectors of the VanWel Alliance, and often find themselves at the forefront of any given battle.

Vicar: (Diviner)


Description: Vicar's use the power of their chosen god to heal the wounds of others, and some of the most veteran Vicars have the ability to resurrect fallen heroes' bodies.

Champion: (Conqueror)


Description: Champions are warriors of the land, vagabonds who travel the world. They are most often seen fighting multiple monsters in various regions, keeping the creatures at bay and protecting their people.

Minstrel: (Melodist)


Description: Minstrels are magical musicians, fusing magic into their voice and musical instruments, to create songs that effect himself, group members, other characters, or creatures in a negative or positive way. Some of the most celebrated Minstrels of SU are also some of the wealthiest, due to their musical & magical talent.

Elementalist: (Conjuror)


Description: Elementalists are planar-casters, drawing their power from the planes of each elemental god. One trait Elementalists are known for is their Elemental pets. Four pets, (Earth, Fire, Water, Air)

Prophet: (Theurgist)


Description: Prophets are alchemists and spiritualists. They are very spirutual, and derive most of their power from the spirits of SU. Also very in tune with the animals of SU, Prophets can summon a multitude of animals to their side in battle. Prophets also gain many spells that increase allied status effects, and decrease enemy status effects.

Ranger: (Sentinel)


Description: Rangers are mainly forest dwellers, but frequently take trips to far corners of SU and study the land. Rangers rely on their adept bowyer skills, and sometimes up close sword fighting.

Rogue: (Deciever)


Description: Rogues are sinister cunning characters, most of them are employed mercenaries. Specialties include assassinations, theft, larceny and just about any other crime.

Warden: (Nature Sentry)


Description: Wardens are adventurers, most have seen almost all of SU. They travel the world with their swords on back and pets at side. Wardens can control any one animal at a time, but most usually pick one and develop a bond that lasts forever. They have a deep attunement with animals, nature and the ongoing world around them.

Heretic: (Lich)


Description: Heretics study the art of necromancy, which is the use of poison, affliction, animation, and death magic. Heretic's have the ability to animate skeletons from corpses as their own soldiers, Heretics have complete control of the reanimated beings. High-ranked Heretics have the ability to create Demons and Golems, though this has never been witnessed.

Disciple: (Grand Master)


Description: Disciples are warriors who use their fists, feet, and raw melee power to damage to their opponents. Disciples also get a special energy called 'Wu', which enables them to use some specific arcane acts that enhance their fighting styles, or grant them status boosts during battles.

Dread Knight: (Corruptor)


Description: Dread Knights are walking juggernauts who prey on the fears and weaknesses of any being, twisting and bending them to their will, causing illness, poisoning, deterioration, and sometimes death.